Blok-Dev1's Stars
SciSharp/SciSharp-Stack-Examples
Practical examples written in SciSharp's machine learning libraries
opentk/opentk
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
wi-re/openMaelstrom
An open source GPU based SPH simulation with support for spatial adaptivity
Maarten-vd-Sande/smoothed-particle-hydrodynamics
Basic implementation of smoothed-particle hydrodynamics (SPH) in Python.
InteractiveComputerGraphics/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
mellinoe/veldrid-samples
Sample projects for Veldrid
veldrid/veldrid
A low-level, portable graphics library for .NET.
Azure/hpcpack
The repo to track public issues for Microsoft HPC Pack product.
NuGet/WebBackgrounder
Proof of concept of a web based background task manager that deals well with web farms/app shutdowns
kubkon/powercrust
Original implementation of powercrust algorithm by N. Amenta
reneschulte/FluiDemo
C# implementation of a real-time Smoothed Particle Hydrodynamics (SPH) physics fluid simulation engine.
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
skylicht-lab/skylicht-engine
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.