The "Minion Rush" project is a simplified representation in assembly language of the popular game "Minion Rush". In this game, a character (minion) must avoid obstacles and collect other objects to accumulate points.
- Canvas Graphic Interface: The game utilizes a canvas to display graphics and interact with the player.
- Character Control: The player can control the movement of the character (minion) using arrow keys.
- Obstacles and Collectible Elements: Throughout the game, the minion must dodge obstacles and collect other objects to gain points.
- Scoring System: The game keeps track of the player's score, increasing it based on the collected objects and the distance traveled.
- Graphics and User Interface: Graphics and user interaction are implemented using drawing and mouse or keyboard interaction functionalities provided by the canvas.
- Collision Detection: Collision detection between the minion and obstacles, or between the minion and collectible objects, is achieved using simple algorithms for detecting coordinate overlaps.
- Score Calculation: The player's score is calculated based on the collected objects and the distance traveled by the minion.
- Platform: The project is intended to run on an emulator of a processor compatible with assembly language, supporting graphics drawing and user interaction through canvas.
- Assembly Language Knowledge: A good understanding of assembly language and graphics and user interaction concepts is required to efficiently and correctly implement the game.
- Creativity and Attention to Detail: Implementing the game requires creativity in designing obstacles and collectible objects, as well as attention to detail in managing collisions and scoring.
The "Minion Rush" project in assembly is an interesting and fun challenge for anyone looking to test their skills in assembly language and create a simple and interactive representation of a popular game.