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MooaToon is a plugin that aims to completely solve the shortcomings of UE5 Toon Rendering, combining UE5 built-in Lighting Features with a Powerful Material System to unlock the potential of artists.
In development, please Watch this repo to get the latest news.
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Lumen
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Free to control GI Intensity and Blending
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Free to control Reflection Intensity
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Shadow
- Virtual Shadow Map
- Ray Tracing Shadow
- Support for ignoring arbitrary partial Self-Shadow
- Support for controllable Hair Shadow Width
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Translucency
- Forward Shading (Lit Transparent)
- Dithered Opacity
- Dithered Translucency Shadow
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Great flexibility, with the Material Layer you can freely combine and create materials that contain the following features
- Japanese Animation style, mainly pure color fast, clear light and shadow, often used to restore animation and hand-painted effect
- American Cartoon style, usually with GI, with a softer shading
- Customizable Base Color, Shadow Color, Specular Color
- Customizable Light and Shadow Range, (TODO) support Ramp Map
- Customizable Highlight Range, support Anisotropic Highlight
- Per Light Screen Space Depth Test Rimlight
- (TODO) Face Shadow based on Vertex Normal, Normal Map, Spherical Mapping, or any other method
- Free to create and modify any features you need in the material editor
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Outline by single Overlay Material
- Traditional Back Face Outline
- Screen Space Depth Normal Convolution based Front Face Outline
- Output Velocity to use with TSR Anti-Aliasing
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Cinematic post effect support
- Correct automatic exposure and manual exposure
- Globally controlled exposure compensation
- Globally controlled Saturation, Contrast and other adjustments
- LookDev tool
Videos:
Models: KAGAMI Ⅱ WORKs, VRM4U
https://www.bilibili.com/video/BV1eG4y1x7Fr/