4.26 Update
vlad221 opened this issue · 2 comments
vlad221 commented
Hi,
you have to update MMT.Builds.cs with "PhysicsCore" added.
PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "UMG", "Slate", "SlateCore", "PhysX", "APEX", "PhysicsCore" } );
And modify each file to implement the .h at the top.
mschickler commented
Just adding "PhysicsCore" to MMT.Builds.cs worked for me. Thanks for posting this!
BoredEngineer commented
Thank you! That was very helpful. Updated to 4.26