BotDeIA's Stars
flibitijibibo/RogueLegacy1
Rogue Legacy Source Code
mvarona/CartasContraLaHumanidad
¡El juego Cartas Contra la Humanidad, por fin, en español, gratuito y con las cartas oficiales! Juégalo con dos amigos más, ¡O con dos pestañas más si no tienes tantos amigos! :D
pixijs/pixijs
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Aikoyori/ProgrammingVTuberLogos
High-quality PNGs for logos I made for fun
standard/standard
🌟 JavaScript Style Guide, with linter & automatic code fixer
airbnb/javascript
JavaScript Style Guide
edwardpayton/github95
Your Github 🐙 profile. With a Windows 95 🖥️ style. Built with React 🚀
phaserjs/phaser
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
anthony-mills/procedural_dungeon
PhaserJS plugin for the procedural generation of dungeon layouts for games.
brettwooldridge/HikariCP
光 HikariCP・A solid, high-performance, JDBC connection pool at last.
gdquest-demos/godot-4-FPS-arms
khezen/compose-postgres
Postgresql & pgadmin4 powered by compose
skrapeit/skrape.it
A Kotlin-based testing/scraping/parsing library providing the ability to analyze and extract data from HTML (server & client-side rendered). It places particular emphasis on ease of use and a high level of readability by providing an intuitive DSL. It aims to be a testing lib, but can also be used to scrape websites in a convenient fashion.
jotson/ridiculous_coding
Ridiculous addon for Godot Engine that adds screenshake and explosions to your coding experience
dlab-team/c10-frontend
lapce/lapce
Lightning-fast and Powerful Code Editor written in Rust
domasx2/dungeon-generator
procedural javascript dungeon generator
ollelogdahl/DungeonGenerator
A procedural dungeon generator implemented in Godot Engine
RodZill4/godot-procedural3d
A Godot addon to generate procedural 3d scenes (such as dungeons) from modular assets
HungryProton/scatter
Godot engine addon to randomly fill an area with props or other scenes