Loose reimplementation of the Quake II IdTech2 Engine with a much more permissive BSD 3-Clause
license.
Q: Why?
A: Why not?
Q: Is it ready?
A: Eventualy it will get somewhere, no promises.
Q: But but but the IdTech2 is already GPL, whats the purpose?
A: Free choice, go for which is a mix Q1 & Q2, or have much more permissive license and a headache.
Q: Will I be able to play Quake II when I drop engine where the baseq2
folder is?
A: Ha! Ask me when it gets to any usable state if ever.
Q: Can we/you/whoever add support for Quake 2 formats? I like when my models wobble
A: Maybe walled behind #ifdefs
, but seriously from all the limited formats Q2 loads - Only. The. BSP. is nice.
Q: There are plenty of Quake derived engines already, will you stop?
A: Maybe, maybe not, its muh choice (I can eventualy move on when I get bored with it mkay?)