A very special thank you to everyone who has helped with the randomizer
- Programming -
@BrandenEK
- Gameplay and design -
@BrandenEK, @LuceScarlet
- Logic development and testing -
@Chemigoku, @Guuiil, @PHAredes, @thymemanagement, @Xanathar865
- Images and UI -
@JimmyDiamonds, @rcvrdt
- Translations -
@LuceScarlet, @Guuiil, @PHAredes
- Currently works with both version 1.0.5 and 1.1.0
- In order to avoid softlocks, it is recommended to use the Save & Quit mod
- The Quality of Life mod is required for various mechanics to function correctly
- Pressing 'F8' will display a list of your current settings
- All regions of the game are unlocked from the beginning, though you will still need movement items to reach them
- The door to Crimson Rains will be unlocked after obtaining a certain number of keys, specified in your settings
- Weapon memories can be purchased from the beginning, the lance is no longer necessary
- The map screen will display the number of items collected
Name | Explanation | Default |
Logic Difficulty | Determines what skips and techniques may be required in the logic (See below for a more detailed breakdown) |
Normal |
Required Keys | The number of keys required to open the door to Crimson Rains (All 5 will still be present in the item pool) |
Four |
Starting Weapon | Which weapon will be available to pickup in the weapon selection room | Random |
Shuffle Long Quests | Whether or not long quests can contain progression items (They will still have random items) |
False |
Shuffle Shops | Whether or not shops can contain progression items (They will still have random items) |
True |
Currently there are no differences between difficulty settings
Can be downloaded automatically through the Mod Installer