/BlasII.Randomizer

An item randomizer for the game Blasphemous 2

Primary LanguageC#



Contributors

A very special thank you to everyone who has helped with the randomizer

- Programming -
@BrandenEK

- Gameplay and design -
@BrandenEK, @LuceScarlet

- Logic development and testing -
@Chemigoku, @Guuiil, @PHAredes, @thymemanagement, @Xanathar865

- Images and UI -
@JimmyDiamonds, @rcvrdt

- Translations -
@LuceScarlet, @Guuiil, @PHAredes


Useful Info

  • Currently works with both version 1.0.5 and 1.1.0
  • In order to avoid softlocks, it is recommended to use the Save & Quit mod
  • The Quality of Life mod is required for various mechanics to function correctly
  • Pressing 'F8' will display a list of your current settings

Gameplay Differences

  • All regions of the game are unlocked from the beginning, though you will still need movement items to reach them
  • The door to Crimson Rains will be unlocked after obtaining a certain number of keys, specified in your settings
  • Weapon memories can be purchased from the beginning, the lance is no longer necessary
  • The map screen will display the number of items collected

Randomizer Settings

Name Explanation Default
Logic Difficulty Determines what skips and techniques may be required in the logic
(See below for a more detailed breakdown)
Normal
Required Keys The number of keys required to open the door to Crimson Rains
(All 5 will still be present in the item pool)
Four
Starting Weapon Which weapon will be available to pickup in the weapon selection room Random
Shuffle Long Quests Whether or not long quests can contain progression items
(They will still have random items)
False
Shuffle Shops Whether or not shops can contain progression items
(They will still have random items)
True

Logic Difficulty

Currently there are no differences between difficulty settings


Installation

Can be downloaded automatically through the Mod Installer