BrandonXHollier's Stars
electronicarts/ea-async
EA Async implements async-await methods in the JVM.
norvig/paip-lisp
Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
Jiiks/BetterDiscordApp
Better Discord App enhances Discord desktop app with new features.
tpn/pdfs
Technically-oriented PDF Collection (Papers, Specs, Decks, Manuals, etc)
google/styleguide
Style guides for Google-originated open-source projects
OskarSigvardsson/unity-delaunay
A Delaunay/Voronoi library for Unity, and a simple destruction effect
miloyip/game-programmer
A Study Path for Game Programmer
codesandbox/codesandbox-client
An online IDE for rapid web development
UnterrainerInformatik/GameDevelopmentLinks
This is a collection of useful game-development links including, but not restricted to, development with MonoGame.
ndee85/coa_tools
COA Tools is a 2D Animation Suite for blender. It offers a 2D cutout animation workflow similar to programs like spine or spriter.
ndee85/Driver-Constraint-Addon
Blender Addon - This addon makes constraining shapekey driver to bones super easy. Its all in one simple operator
keijiro/InstancedMotionVector
Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.
keijiro/StandardTriplanar
Unity's standard shader with triplanar mapping
keijiro/GVoxelizer
keijiro/StandardGeometryShader
An example of a geometry shader with Unity's standard lighting model support.
keijiro/AdamPlaneReflection
Planar reflection effect from the Adam Interior Environment package.
keijiro/GDisintegrator
keijiro/FFmpegOut
Video capture plugin for Unity with FFmpeg.
keijiro/KinoContour
Contour line filter for Unity
keijiro/KinoBinary
Binary image effect for Unity
keijiro/ContactShadows
Experimental implementation of contact shadows for Unity.
keijiro/GTeleporter
keijiro/GVoxelizer2
keijiro/MovecControlTrack
Control motion vector generation from timeline
keijiro/Isaura
An attempt at making a aura thingie with a isoline shader.
keijiro/TimelineParticleControl
An example of controlling particle system from timeline.
keijiro/Seido
Visuals for Matsuura Masaya's live performance in Osaka and Tokyo.
keijiro/ShurikenPlus
A collection of custom shaders for Unity particle system (Shuriken).
keijiro/TrailBoids
Just tried making boids with particle trails.
keijiro/Swarm
An example of use of compute shaders and procedural instancing.