/react-stateful-widgets

An app that shows different widgets built out with react.

Primary LanguageJavaScript

Module Project: React Components and Components State

This project allows you to practice the concepts and techniques learned in this module and apply them in a concrete project. This module explored React components and component state. During the module, you studied what React is, what React components are and how to build them, what state is and how to make a component stateful, and how to update component state with click handlers. In this project you will demonstrate proficiency of these subjects and principles by fleshing out several stateful components.

Introduction

Read these instructions carefully. Understand exactly what is expected before starting this project.

Commits

Commit your code regularly and meaningfully. This helps both you and your team lead in case you ever need to return to old code for any number of reasons.

Description

This project includes a src/components folder containing several React components. In their current form these components are stateless and display hard-coded information only. You will make the app interactive by going into each component, adding state and implementing event handlers and helper functions to allow the users of the app to update state by interacting with the page.

Instructions

Task 1: Project Set Up

  • Create a forked copy of this project.
  • Add your team lead as collaborator on Github.
  • Clone your OWN fork of the repository using your terminal.
  • CD into the project base directory.
  • Download project dependencies by running npm install.
  • Start up the app using npm start.
  • Optionally run tests using npm test. (The app must be running on http://localhost:1234)
  • Create a new branch: git checkout -b <firstName-lastName>.
  • Implement the project on your newly created <firstName-lastName> branch, committing changes regularly.
  • Push commits: git push origin <firstName-lastName>.

Task 2a: Minimum Viable Product

  1. Each component has the required slices of state.
  2. Each component's event handlers allow the user of the app to update state.
  3. Updated state is correctly reflected in the DOM for each component.

Steps

  • You will add functionality to all components inside inside src/components.
  • Work on the components in the same order in which they display in Chrome (to go from easiest challenge to hardest).
  • Each file includes a link to a video, and a set of instructions which can be summarized as:
    • Watch the video demoing the finished component, and think about how much state is needed.
    • Create the necessary slices of component state using the state hook.
    • Fix the JSX so it displays information derived from state, instead of hard-coded data.
    • Fix the event handlers so they allow the user to update state by interacting with the page.

Task 2b: Exit Ticket

Once you begin, you will have 15 minutes to answer the questions here.

The completion of these questions is mandatory for MVP. However, passing the quiz doesn't affect your standing as a Lambda School student whatsoever. This is Lambda School testing itself! Please answer honestly and to the best of your ability without using external references.

Task 3: Stretch Problems

After finishing your required elements, you can push your work further. These goals may or may not be things you have learned in this module but they build on the material you just studied. Time allowing, stretch your limits and see if you can deliver on the following optional goals:

Stretch Goal 1 (To-Do List)

Create a Todos.js file inside src/components. Find a tutorial online on how to build a to-do list in React using component state (no Redux!), and implement it. We should be able to render a list of to-dos, and cross out (or remove) individual to-dos to mark them complete.

Stretch Goal 2 (Tic-Tac-Toe)

Build another component inside this project with a game of Tic Tac Toe. The positions of the 'Xs' and the 'Os' over time need to be maintained in a slice of state, so that the JSX may display the contents of the 3 x 3 grid accurately. Only empty squares may be selected by the human player, and the event handler that deals with these clicks will have to include quite a bit of logic:

  1. Does the latest move by the human player mean the game is over? (Game over, then!)
  2. Is the game immediately winnable by the computer by making a certain move? (Make that move!)
  3. Can the computer block the human from winning on their next move by making certain move? (Prevent defeat!)

The move by the computer should probably be random if the previous checks turn out negative, but you'll be surprised at how smart the "game engine" will feel.

Submission Format

  • Submit a Pull-Request to merge <firstName-lastName> Branch into main (student's Repo). Please don't merge your own pull request
  • Fill out your module retrospective form here with a link to your PR