/1AM-Pixel-Dreams

DVC Project for Spring 2022 @ Project Bracket

Primary LanguageGDScript

1AM-Pixel-Dreams

DVC Project for Spring 2022 @ Project Bracket (A CS club)

Play this game on itch.io! @ https://brianstormyt.itch.io/pixel-dreams

Intro: Hello everyone,

My name is Brian Leong and I am one of the Project Managers for one of the groups in Project Bracket at DVC! This project was started sometime around February, and it initially started with 16 members. However, college and personal deals got in the way of many members from being able to contribute to the project, as a matter of fact, some members just dissappeared during our beginning phases without notification. For about 16 weeks, me and the other Project Manager, Angie Le, were able to work with about 8 people (including us) to get this project together. As of recently, many of our members have had summer classes, so progress is slowing further with only about 4 people working on the project.

This project is a platformer game, where the user has to defeat mobs, collect items, in order to score enough points to reach the end of the level. Every level has unique mobs with unique capabilities. The game seems somewhat basic upon first glance, but a lot of work went into programming enemy attacks, game assets, and physics interactions between objects.

Nevertheless, we have all put in a lot of work in this project, and will still continue to update the project until completion. Considering we are still in college, we all have a lot of learning we want to do outside of this project, but we'll do our best to work with what we have and will see where things go.

-Brian L :)

Information about this repository: You'll find three main folders. The first folder named 1AM, contains all of the project files. Midsemester contains all the files that were gathered for a midsemester presentation we had. There you can find some of our early concepts as well as various documentation. Credits for assets and developers can be found inside the credits folder! NOTE: The pixelorama-master file is not technically part of the project. It was just a software used to develop various assets in the game.

Game information: This game is coded using Godot Game Engine 3. All scripts are written in GDScript!