SportBukkit
CraftBukkit modifications and Bukkit API additions that fix bugs, add new features, and improve the quality of life
File Structure
SportBukkit is a fork of CraftBukkit, starting from the submodules in the base
folder.
The differences between CraftBukkit and SportBukkit are represented by the sequential patches in the Bukkit
and CraftBukkit
folders.
Conceptually, these differences are divided into fixes and features.
Fixes are relatively small and have the potential to change or go away with future upstream changes. Every patch except the final one in each list contains a fix.
Feature changes are improvements and extensions to the Bukkit API, intended to be permanent. These are contained entirely in a single patch at the end of each sequence, called simply "SportBukkit".
For readability purposes, a copy of the final patched SportBukkit source code is stored in the snapshot
folder.
This code is updated automatically by scripts, and should not be manually edited or compiled.
Requirements
To build SportBukkit, the following will need to be installed and available from your shell:
- JDK 8 version 121 or later (older versions might work, but some are known not to)
- Git
- Maven
- Ruby version 2.1 or later
To build on Windows you'll need to use the git bash console.
How To
See all available tasks: rake -T
Build everything: rake
The SportBukkit binary will be located in build/CraftBukkit/target
Generate patched SportBukkit source code: rake apply
Generated source will be in build/Bukkit and build/CraftBukkit
Compile SportBukkit from source: rake compile
Rebuild SportBukkit patches from source: rake generate
Remove all intermediate files: rake clean
Rebasing
This is roughly the process used to rebase SportBukkit to an updated upstream CraftBukkit.
- Create a branch of this repo called
rebase-(version)
e.g.rebase-1.2.3
. - Checkout the
upstream
branch ofbuild/Bukkit
andbuild/CraftBukkit
and ensure they have clean work trees. - Delete the
work
folder. - Reset the submodules
builddata
,base/Bukkit
, andbase/CraftBukkit
to the latest upstream master. - In
version.rb
, updateNMS_VERSION
andNMS_MD5
to the latest values (runningrake deobf
with the wrong MD5 will show you the right one). - Run
rake deobf
,rake decompile
, andrake craftbukkit
, in that order. These should all run without any conflicts. - At this stage, you have the latest CraftBukkit present and are ready to start the actual rebasing.
This is a good time to create an initial commit on the rebase branch, with just the submodule and
version.rb
changes. - Run
rake apply
. This will attempt to apply the SportBukkit patches in theBukkit
andCraftBukkit
folders to the new CraftBukkit. Assuming there have been upstream changes, many of these patches will fail and you will need to resolve the conflicts. - For each conflict, one of the repos
build/Bukkit
orbuild/CraftBukkit
will be in agit am
session, waiting on conflict resolution. Use the standard git merge process to resolve the conflict, and typegit am --continue
to continue applying patches. - Along the way, you can run
rake generate
to capture your progress in the patch files. - When you get to the end of the Bukkit patches, rebuild them and then run
rake apply
again to continue with the CraftBukkit patches. - The first CraftBukkit patch is strictly for importing NMS files verbatim. To recreate this patch, just copy the latest NMS version of each file
in the patch from
work/nms-src
tobuild/CraftBukkit/src/main/java
. This patch should always be updated, even if there are no merge conflicts. - The second CraftBukkit patch is strictly for fixing decompile errors. This patch should only make minimal changes to the files in the first patch to make them compile.