/bvr

This repo is just a place for me to try (yet again) to write a renderer directly on top of the Vulkan API.

Primary LanguageC++MIT LicenseMIT

Bruno's Vulkan Renderer (BVR)

This repo is just a place for me to try (yet again) to write a renderer directly on top of the Vulkan API.

Why Vulkan?

There's lots of fully featured open source examples of Vulkan renderers. That's all.

Plans

-[ ] Render a Triangle -[ ] GLTF Loading -[ ] Clustered Forward Rendering -[ ] Image Based Lighting -[ ] Shadow Mapping -[ ] Temporal Anti-Aliasing -[ ] Motion Blur -[ ] Depth of Field