Bruno's Vulkan Renderer (BVR)
This repo is just a place for me to try (yet again) to write a renderer directly on top of the Vulkan API.
Why Vulkan?
There's lots of fully featured open source examples of Vulkan renderers. That's all.
Plans
-[ ] Render a Triangle -[ ] GLTF Loading -[ ] Clustered Forward Rendering -[ ] Image Based Lighting -[ ] Shadow Mapping -[ ] Temporal Anti-Aliasing -[ ] Motion Blur -[ ] Depth of Field