Pinned Repositories
blospray
BLOSPRAY - OSPRay as a Blender render engine
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
CppSPMD_Fast
Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support
enkiMI
C and C++ Minecraft Importer library
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Galaxy
Galaxy is an asynchronous parallel visualization ray tracer for performant rendering in distributed computing environments. Galaxy builds upon Intel OSPRay and Intel Embree, including ray queueing and sending logic inspired by TACC GraviT.
glTF
glTF – Runtime 3D Asset Delivery
glTF-Render-Fidelity
imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
photon_mapping
minimal but extensible header only implementation of photon mapping in C++
BruceCherniak's Repositories
BruceCherniak/blospray
BLOSPRAY - OSPRay as a Blender render engine
BruceCherniak/photon_mapping
minimal but extensible header only implementation of photon mapping in C++
BruceCherniak/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
BruceCherniak/CppSPMD_Fast
Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support
BruceCherniak/enkiMI
C and C++ Minecraft Importer library
BruceCherniak/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
BruceCherniak/Galaxy
Galaxy is an asynchronous parallel visualization ray tracer for performant rendering in distributed computing environments. Galaxy builds upon Intel OSPRay and Intel Embree, including ray queueing and sending logic inspired by TACC GraviT.
BruceCherniak/glTF
glTF – Runtime 3D Asset Delivery
BruceCherniak/glTF-Render-Fidelity
BruceCherniak/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
BruceCherniak/MetricsGui
Library of ImGui controls for displaying performance metrics.
BruceCherniak/moana-to-usd
Converting Disney's Moana Island Scene to USD
BruceCherniak/Import-Maya-Shaders
A Maya script that will export the shader trees in a json file that can be read into Blender to reconstruct the shaders in Blender
BruceCherniak/ospray
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
BruceCherniak/ospTutorial_external
Build ospTutorial external to the OSPRay source tree as an example
BruceCherniak/ospTutorials
OSPRay Tutorials that can be built against an OSPRay binary release install
BruceCherniak/ospy
Experimental Python bindings for the OSPRay rendering library
BruceCherniak/superbuild_ospray
Use CMake's ExternalProject module to build OSPRay
BruceCherniak/tapestry-moana
BruceCherniak/tinygltf
Header only C++11 tiny glTF 2.0 library
BruceCherniak/tinyobjloader
Tiny but powerful single file wavefront obj loader
BruceCherniak/usdtweak
Universal Scene Description standalone editor