BryceStandley's Stars
nisargjhaveri/WirelessAndroidAutoDongle
Use Wireless Android Auto with a car that supports only wired Android Auto using a Raspberry Pi.
polpo/rp2040-psram
A header-only C library to allow access to SPI PSRAM via PIO on the RP2040 microcontroller.
Desuuuu/DGUS-reloaded-Klipper
DWIN T5UID1 touchscreen firmware for 3D printers running Klipper.
michaelsalton/Interactive-Warehouse-Map
dragonflylee/switchfin
Third-party native Jellyfin client for Nintendo Switch
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
EQMG/Acid
A high speed C++17 Vulkan game engine
jvalen/pixel-art-react
Pixel art animation and drawing web app powered by React
KMKfw/kmk_firmware
Clackety Keyboards Powered by Python
aleen42/badges
:flower_playing_cards: Standard and acceptable badges list
mafaca/UtinyRipper
GUI and API library to work with Engine assets, serialized and bundle files
metafloor/bwip-js
Barcode Writer in Pure JavaScript
Logvin/Seedbox_NGINX_Reverse_Proxy
Reverse Proxy examples of popular apps from my seedbox
amidaware/tacticalrmm
A remote monitoring & management tool, built with Django, Vue and Go.
TayIorRobinson/bionicreading
free clone of the paid bionic reading
wms2/mywms
myWMS: Warehouse Management System
olliz0r/sys-botbase
kwsch/SysBot.NET
sys-botbase client for remote control automation of Nintendo Switch consoles.
codebude/QRCoder
A pure C# Open Source QR Code implementation
hn/reolink-camera
Reolink RLC-410-5MP IP camera reverse engineered technical details
BryceStandley/TNAH
C++ Application Engine targeting game development.
DanielChappuis/reactphysics3d
Open source C++ physics engine library in 3D
TheCherno/Hazel
Hazel Engine
bepu/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
aseprite/aseprite
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
barbequesauce/Watcher3
Fork of nosmokingbandit/Watcher3 as the original seems inactive. PRs welcome, support is community based.
SebLague/Procedural-Landmass-Generation
Procedural Landmass Generation in Unity