Amp
- WIP Amp, a melee/range hybrid who fights with electromagnetic attacks.
Skills To Do/Bug Fixing
- Shockblade
- Further increase range
- Lorentz Cannon
- Make spike prep SFX cancel on fire
- Make prep gameobject spawn properly in multiplayer
- Add projectile trails
- fix laggy ghost in multiplayer
- Plasma Slash
- Make unlockable
- Fix multiplayer projectile becoming invisible
- Adjust melee hitbox to make more viable
- Magnetic Vortex
- Add field representing vortex range/or tendrils
- Change sound origin
- Increase projectile launch speed/size
- Fix glitchy VFX
- Surge
- Fix effect shaking when running into objects
- Fix not being able to exit ability if remaining charges are left
- Watch out for "received networktransform data for object that doesn't exist error"
- Make momentum cancel on early exit
- Doesn't work correctly on clients? Look into it.
- Pulse Leap
- Adjust exit animation
- Keep an eye on launchblast method in OnEnter
- Fulmination
- Consider adjusting chain effect
- Voltaic Bombardment
- Adjust muzzle vfx
- Bulwark of Storms
- Add VFX & SFX to channelling
- Make worm unset skill override on death in multiplayer
- Make unlockable
- Make Melvin follow Amp
- Charge
- Reduce damage to 300%?
- Add lingering charge/electrified debuff
- Consider giving adjustments with shields
Item Displays To Do
- Fix frost relic item display/revise current displays
- Adjust masking of model for limb replacement
Animations To Do
- Adjust sideways walks
- Polish shockblade slashes
- Fix weird roll -> run transition
- Add standing still animations for shockblade, lorentz cannon, magnetic vortex & fulmination
VFX To Do
- Consider modifying helmet/chest glow
Misc. To Do
- Cleanup code base, finish comments
- Fix loud sounds
- Switch off of unlockableAPI
- Fix method of loading in assetbundles/soundbanks (and fix soundbank error)
- Switch VFX Shaders to cloud remap
- Emote and other API Support
- Add configs
- Adjust character portrait