/CA2-Loadouts

Standardised loadout repo for CA2 missions.

Primary LanguageSQF

CA2 Loadout Library

Doing the work so you don't have to 😘

BROWSING THE REPO

  • Download or git clone this repo into your missions folder.
  • Loadouts are separated into folders indicating the CA Swifty repo they've been made for.
  • Loadouts for Creator DLC are separated into a special CDLC folder. Inside are more folders named after the CDLC.
    • CDLC loadouts may contain items from regular Bohemia DLC. These items should be listed inside the loadout's readme file.

USING A LOADOUT

  • Copy the gear.sqf file from the loadout folder, into your mission's configuration\loadouts folder.
  • Delete the existing gearscript which you want to replace (e.g. gear_blufor.sqf), then rename gear.sqf to the name you just deleted.
  • Open the loadout file. On the first line, make sure the faction matches the name of the file.
    • If your loadout file is called gear_blufor.sqf, the first line should read #define FACTION blufor.
  • Some loadouts may come with options inside. They will be described in a comment-block inside the loadout file, and the options will always be found immediately after the comments.
  • It's always ok to edit a loadout file to match your specific needs - make sure to follow the instructions inside your mission's gearscript_readme.txt file if you need help.

TROUBLESHOOTING LOADOUT ISSUES

  • Each loadout should come with a mission.sqm and a gear.sqf file. The mission.sqm file should always match the loadouts in the gear.sqf file, and should always contain every object used in the gear.sqf file.
  • Try loading up the mission.sqm file in your mission editor. If the repos have changed, the mission file wil fail to load and will tell you which addons are missing.
  • You can usually replace an outdated item with a replacement item by using your text editor's 'Find & Replace' feature on the affected gear.sqf file.

REPORTING LOADOUT ISSUES

  • It's much preferred if you create a new issue report in this repo's Issues tab. Try to include as much detail as you can in the report.
  • If the loadout is outdated due to a Swifty repo change, please mention this in the report and if possible, include a picture of the mission editor's error screen.
  • If there are missing items, it may or may not be a deliberate choice depending on the faction's era or technological access. If something doesn't seem right, please let us know.

CONTRIBUTING LOADOUTS

  • Any help is greatly appreciated. Before any loadout is added to this repo it should meet our re-usability standards:
    • Loadouts should be complete for all the unit types found in the Base loadout folder.
    • Loadout names should be compatible with the default CA2 platoon structure (rifleman should be named 'rif' etc).
    • Loadouts should be usable to some extent at both day and night.
    • Loadouts should consider the era and technological access of their faction, and stay consistent with these as much as possible within gameplay constraints.
    • Loadouts should generally have between 8-10 rifle mags for general infantry and 4-6 for support roles.
    • Loadouts should not be missing any items which players would reasonably expect to have. The current list of expected items is shown below.
  • If you have a loadout you'd like to contribute, please create a PR or an issue with the loadout file attached/linked.
  • If you want to alter or update an existing loadout, please create a PR.
  • It is preferred if you can also submit a matching mission.sqm file with all the loadout's roles in it, along with all the items used in loadout randomisation.
    • This is not required to have a loadout included, but it may slow down the acceptance process as we will have to create this ourselves.

ACCEPTED DEPENDENCIES

  • Loadouts should always attempt to minimise the amount of mods they depend upon, however the mods below are accepted as standard dependencies and may be freely used:
    • ACE3
    • ACRE2
    • FSG Medic Bag
    • Cre8ive Core

STANDARD LOADOUT ITEMS

Items for all units:

  • Radios (343 and 152, unused radios will be deleted by the framework).
  • Bandages (at least 5)
  • Map tools
  • Maglite OR weapon light
  • Canteen
  • Splints (at least 2)
  • Tourniquet (at least 2)
  • Morphine (at least 2)

Optional items for all units:

  • Blood OR saline bag
  • Entrenching tool

Surgeon role

  • Blood/saline
  • Bandages
  • Epinephine, Adenosine and Morphine
  • Splints
  • Tourniquets
  • FSG Medic Bag
  • Surgical Kit
  • Personal Aid Kit

Logistics role

  • Toolkit
  • Defusal kit
  • Mine detector
  • Entrenching tool
  • Fortify tool
  • Wirecutter

FAC role

  • Plenty of coloured smokes - preferably UGL rounds
  • A banana (for use as the Simplex 'bananaphone').