OpenGL(glut32) based game, with random labyrinth generation and 3D models.
Implemented in C++ for Advanced Computer Graphics Algorithms course, at the University of Szeged. 2014.
##Used libraries
##Usage
- Arrow keys: navigation
- A, S, Z, X: change camera position
- R: camera position to default
- Q, ESC: quit
- M: cheat ;)