Create Meshes from Depth Maps in Unity. Note there are severe limitations - this can't really be used to create walkable areas, more like shallow backdrops.
- Select / AI Generate an image
- Generate a depthmap for said image for instance using https://huggingface.co/spaces/pytorch/MiDaS / https://huggingface.co/Intel/dpt-large
- Use DepthMapBackground to create a mesh for the depthmap
- Create an Unlit Material and add the image as the texture
- Apply the texture to the bitmap.
See related YouTube video: https://youtu.be/hL9YR2lTPww