Byteron/floating-islands

UX design

T4g1 opened this issue · 2 comments

T4g1 commented

We have 4 thing the player can do:

  • inspect things
  • construct things
  • destroy things
  • move around, explore

I suggest we adapt the UI to each of those state so no useless information is shown to the player:
Explore UI would be like:
DeepinScreenshot_20191113233328

Inspect would be
DeepinScreenshot_20191113234554

Building would be
DeepinScreenshot_20191113234612

Destroy would be
DeepinScreenshot_20191113234624

T4g1 commented

Also there is the in dialog state, use your imagination for that one :p
DeepinScreenshot_20191113235114

T4g1 commented

What seem to be agreed upon would be basicaly all of that except that construction/destruction would be the same state (is that right?)