Issues
- 2
Mining Range
#77 opened by Byteron - 1
- 0
- 0
Release Export not working
#84 opened by Byteron - 0
Empty Alloys
#83 opened by Byteron - 0
Tooltip Overlap
#78 opened by Byteron - 2
TileMap Highlights
#69 opened by Byteron - 0
Inactive Mines
#81 opened by Byteron - 0
Refinery exploit
#79 opened by Byteron - 0
Main menu background
#41 opened by T4g1 - 2
Writing: Dialogs + title
#76 opened by T4g1 - 0
[add] Shortcuts
#67 opened by T4g1 - 0
Trees sprites wasn't used
#48 opened by BurntRobot - 0
End game scene/thing
#40 opened by T4g1 - 3
Sprites overlay one another
#68 opened by BurntRobot - 0
Dialog for introduction with animated character
#42 opened by T4g1 - 2
- 1
Heatmap as a meter level always shown
#63 opened by T4g1 - 5
Selection distubance
#66 opened by BurntRobot - 0
Show efficiency boosters
#46 opened by T4g1 - 0
Rail autotile is wrong
#57 opened by T4g1 - 0
Display a loading sprite while level is being built
#50 opened by T4g1 - 0
- 0
Show tileSelector as red when removing
#54 opened by T4g1 - 0
Refinery don't do sound
#52 opened by Byteron - 0
- 0
place rail as path
#38 opened by T4g1 - 0
Production based on distance from storage
#39 opened by T4g1 - 0
smaller resource widget
#35 opened by T4g1 - 2
refund on building removal?
#29 opened by T4g1 - 0
rail removal doesn't remove building places
#28 opened by Byteron - 0
void tile blobs
#30 opened by Byteron - 1
[enh] Could simplify construction data using AnimatedSprite instead of two texture fields + one Sprite
#26 opened by T4g1 - 1
Properly exit Splash
#19 opened by T4g1 - 0
Place Construction Crash
#14 opened by Byteron - 0
- 0
rails can be put on top of buildings
#6 opened by T4g1