Directly browse Poly Haven inside Godot editor and import assets as native Godot resources.
Would Poly Haven stand to Godot Engine as Megascans stands to Unreal Engine?
Directly browse Poly Haven inside Godot editor and import assets as native Godot resources
GDScriptGPL-3.0
Directly browse Poly Haven inside Godot editor and import assets as native Godot resources.
Would Poly Haven stand to Godot Engine as Megascans stands to Unreal Engine?