Rajawali is a 3D engine for Android based on OpenGL ES 2.0/3.0. It can be used for normal apps as well as live wallpapers.
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NOTE: Rajawali's release process is changing and the master branch should be considered unstable. Use the v0.9
tag if you need a stable version. We are working to improve documentation on this subject.
The RajawaliExamples project is an ever growing toolkit for developing 3D content. Check it out!
Numerous apps and live wallpapers have been made with Rajawali. Check them out!
Using Rajawali is as simple as adding a single line to your gradle dependencies:
compile 'org.rajawali3d:rajawali:x.x.x@aar
where x.x.x is the version number (and the last number is the build number). If you wish to use the master
branch snapshot, append -SNAPSHOT
. For example, to use release 1.0.48
, you would use:
compile 'org.rajawali3d:rajawal:1.0.48@aar
To use the master
branch build 48 snapshot 1.0.48-SNAPSHOT
, you would use:
compile 'org.rajawali3d:rajawali:1.0.48-SNAPSHOT@aar
All commits to master
branch or deployed as snapshots. All tags will be deployed as releases. To see the latest build number, see the build history and be sure you choose a master
branch build.
For the above to work you will need to make sure your repository list includes:
mavenCentral()
for releases, and maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
for snapshots.
Alternatively, if you checkout Rajawali via GIT, you can run gradle assembleRelease uploadArchives
(or simply add a Gralde launch config to Android Studio for the assembleRelease
and uploadArchives
tasks). This will deploy to your local maven ropository. Consuming apps should have mavenLocal()
in their repository list and add compile 'org.rajawali3d:rajawali:1.0.0-SNAPSHOT@aar
to their dependencies.
YouTube Video of RajawaliVuforia in action
YouTube Video of RajawaliVR in action
- Basic Setup & a Sphere
- Creating a Live Wallpaper and Importing a Model
- Materials
- Optimization
- [Skybox] (https://github.com/MasDennis/Rajawali/wiki/Tutorial-05-Skybox)
- [Screenshots] (https://github.com/MasDennis/Rajawali/wiki/Tutorial-06-Screenshots)
- [Plugins] (https://github.com/MasDennis/Rajawali/wiki/Tutorial-05-Plugins)
- [User Interface Elements] (https://github.com/MasDennis/Rajawali/wiki/Tutorial-08-Adding-User-Interface-Elements)
- Creating a Custom Material GLSL Shader
- 2D Renderer
- Particles
- Object Picking
- Animation Classes
- Bump Normal Mapping
- MD2 Animation
- Collision Detection
- Importing .Obj Files
- Drawing Lines
- Catmull Rom Splines
- Animated Sprites
- Fog
- More Optimisation
- Custom Vertex Shader
- Using Geometry Data To Position And Rotate Objects
- Video Material
- Orthographic Camera
- Texture Compression
- Transparent Textures
- Skeletal Animation
- Creating a Day Dream
- [Using RajawaliScene] (https://github.com/MasDennis/Rajawali/wiki/Tutorial-31-Using-RajawaliScene)
- (Kean Walmsley from Autodesk) Creating a 3D viewer for our Apollonian service using Android Part 1 Part 2 Part 3
- Rajawali と戯れる Part 1 Part 2 (Japanese)
- Introducing Plugin Architecture for Rajawali
- Object Occlusion Testing in Rajawali
- Ниже пример как сделать простую 3D модель и запустить сцену на Android(Russian)
- Android in razvoj 3D igre(Slovenian)
- Rajawali là gì?(Vietnamese)