Pinned Repositories
Awesome-Traffic-Prediction
CompactNSearch
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
cuNSearch
A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.
Deep-Learning-with-TensorFlow-book
深度学习开源书,基于TensorFlow 2.0实战。Open source Deep Learning book, based on TensorFlow 2.0 framework.
GPUMPM
GridFluidSim3D
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
lihang-code
《统计学习方法》的代码实现
nndl.github.io
《神经网络与深度学习》 邱锡鹏著 Neural Network and Deep Learning
OceanSurface
A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.
CGrapher's Repositories
CGrapher/Awesome-Traffic-Prediction
CGrapher/Deep-Learning-with-TensorFlow-book
深度学习开源书,基于TensorFlow 2.0实战。Open source Deep Learning book, based on TensorFlow 2.0 framework.
CGrapher/nndl.github.io
《神经网络与深度学习》 邱锡鹏著 Neural Network and Deep Learning
CGrapher/CompactNSearch
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
CGrapher/CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
CGrapher/cuNSearch
A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.
CGrapher/GPUMPM
CGrapher/GridFluidSim3D
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
CGrapher/lihang-code
《统计学习方法》的代码实现
CGrapher/OceanSurface
A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.
CGrapher/PBF-CUDA
Position Based Fluids CUDA implementation
CGrapher/PlotStudio
论文插图制作小工具
CGrapher/RealTimeFluidRendering
Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".
CGrapher/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
CGrapher/tianchi-trajectory-data-mining
天池DCIC2020船只轨迹数据挖掘比赛算法阶段Rank 3解决方案:
CGrapher/TrajLib
Trajectory Mining Library for Python
CGrapher/zh-google-styleguide
Google 开源项目风格指南 (中文版)