Particle Engine

Developed by Connor Hollasch and Jason Stallkamp.

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Interesting features include,

  • Ability to toggle particle simulations on and off simultaneously.
  • Modify settings to specific emitters.
  • Change particle update frequency (global).
  • Change max amount of particles displayed on the screen.
  • Enable a lightweight debug mode for developers.
  • Create simple particle systems for any JFrame application!
final ParticleSystem host = new ParticleSystem(5);
host.addRespawnTask(new SnowSpawnController().setHost(host).setFrequency(10));
host.addRespawnTask(new FireworkSpawnController().setHost(host).setFrequency(10));
host.addRespawnTask(new StarSpawnController().setHost(host).setFrequency(10));
host.addRespawnTask(new FireflySpawnController().setHost(host).setFrequency(10));
//etc

Used as an AP Computer Science class demonstration during STEM Fest at Mount Si High School 2015.

Some pictures of the application in use included below.

Fireworks Snow Zooming through space Playing with the settings Seamless simulations Debug mode