Adam Caulfield, Al Cooper, Muhammet Aydin, Ryan Melillo, Will Walker
Muhammet: Incorporated timer to animate instead of the for loop that was being used before. Implemented arrow key functionality to move orc N, W, S, and E.
Will: Implemented jumping + fire logic upon keyboard input and the changing of sprites assosciated with jumping. Refactored code to use enumerators where possible.
Adam: Updated View to incorporate jumping, and switching between Jumping and Walking with the signal from the controller.
Ryan: updated view to fix the problem where starting/stopping the game would take focus away from the keyboard, stopping any keyboard input from doing anything
Al: Collaborated to implement moving with keyboard controls and button listener logic.