CLV-Iclucia
Working on physically based simulation and rendering.
University of Chinese Academy of Science
CLV-Iclucia's Stars
zijie0/HumanSystemOptimization
健康学习到150岁 - 人体系统调优不完全指南
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
p-ranav/awesome-hpp
A curated list of awesome header-only C++ libraries
aubio/aubio
a library for audio and music analysis
doyubkim/fluid-engine-dev
Fluid simulation engine for computer graphics applications
PortAudio/portaudio
PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
mkazhdan/PoissonRecon
Poisson Surface Reconstruction
LuisaGroup/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
ipc-sim/IPC
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
AirGuanZ/Atrc
My path tracer
ipc-sim/ipc-toolkit
A set of reusable functions to integrate IPC into an existing simulation.
janwilmans/guidelines
C++ Default Guidelines
electronicarts/cpp-ml-intro
C++ ML Intro
christopherbatty/Fluid3D
A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.
zenustech/zpc
zenus parallel computing library for zenus physics-based simulations
ustc-zzzz/minecraft-mod-programming-guide
《我的世界:Minecraft 模组开发指南》官方源代码仓库
casenoone/titmouse2d
2d物理引擎
xh-liu-tech/3D-Voronoi-GPU
Source code for paper "Parallel Computation of 3D Clipped Voronoi Diagrams"
mollnn/nuRay
Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet
dbelgrod/CCD-GPU
Integration of broadphase & narrowphase algorithms implemented on GPU
g1n0st/power-pic
Taichi Implementation of "The Power Particle-in-Cell Method"
jkxing/EPSM_Mitsuba3
Siggraph Asia 2023 Paper "Extended Path Space Manifold for Physically Based Differentiable Rendering"
nolmoonen/cuda-lbvh
CUDA implementation of a linear bounding volume hierarchy (LBVH).
davrempe/2d-fluid-sim
A 2D fluid simulation using PIC/FLIP method.
StormPhoenix/kaguya
a simple physically based rendering renderer.
SydianAndrewChen/Project3-CUDA-Path-Tracer
ZiXuanVickyLu/MKL_Eigen_interop
test eigen with mkl
rghvdberg/aubio_cmake
build aubio as a static library using cmake
kodi-adsp/portaudio_cmake
portaudio fork with full cmake support for Windows & Linux
StormPhoenix/HumanSystemOptimization
健康学习到150岁 - 人体系统调优不完全指南