CLV-Iclucia
Working on physically based simulation and rendering.
University of Chinese Academy of Science
CLV-Iclucia's Stars
karpathy/llm.c
LLM training in simple, raw C/CUDA
cpp-best-practices/cppbestpractices
Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.
subframe7536/maple-font
[Try V7!] Maple Mono: Open source monospace font with round corner, ligatures and Nerd-Font for IDE and command line. 带连字和控制台图标的圆角等宽字体,中英文宽度完美2:1
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
NVIDIA/warp
A Python framework for high performance GPU simulation and graphics
KhronosGroup/Vulkan-Hpp
Open-Source Vulkan C++ API
dendibakh/perf-ninja
This is an online course where you can learn and master the skill of low-level performance analysis and tuning.
lynnboy/CppCoreGuidelines-zh-CN
Translation of C++ Core Guidelines [https://github.com/isocpp/CppCoreGuidelines] into Simplified Chinese.
Almamu/linux-wallpaperengine
Wallpaper Engine backgrounds for Linux!
Erkaman/vulkan_minimal_compute
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
CedricGuillemet/SDF
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
Forceflow/cuda_voxelizer
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
Mq-b/ModernCpp-ConcurrentProgramming-Tutorial
现代C++并发编程教程
CubbyFlow/CubbyFlow
Voxel-based fluid simulation engine for computer games
MuGdxy/muda
μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updating.
XJTU-Graphics/dandelion
A light-weight graphics experiment framework for educational usage.
coin-or/ADOL-C
A Package for Automatic Differentiation of Algorithms Written in C/C++
KemengHuang/GPU_IPC
This is the first fully GPU Optimized IPC framework
boksajak/Dx12NN
Neural Network in Dx12/HLSL Shaders
phys-sim-book/solid-sim-tutorial-gpu
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.
littlemine/BVH-based-Collision-Detection-Scheme
General broad-phase collision detection framework using BVH and BVTT front tracking.
mocibb/ddg-exercises-2022
Continuous-Collision-Detection/CCD-Wrapper
A library for various continuous collision detection algorithms.
archibate/debug-hpp
printing everything including STL containers without pain 🚀
bldeng/AASolver
Anderson acceleration for geometry optimization and physics simulation
nobuyuki83/Physics-based_Animation_2023S
Lecture at University of Tokyo 2023S
pgrit/EfficiencyAwareMIS
Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"
iyht/Stable-Neo-hookean-Flesh-Simulation
FEM implementation with Stable Neo-Hookean energy in libigl.
ThoenigAdrian/NeuralNetworksCudaTutorial
Implement Neural Networks in Cuda from Scratch
yannickseurin/crypto-book
Sources for an mdbook about cryptography.