Through dark magic, this keeps DK's spinning kong intact when playing with whatever mod by rerouting special_lw
's animation/scripts to Spinning Kong (vanilla special_hi
), and rerouting Barrel animations/scripts to the various special_lw
scripts.
Hand Slam down smash hasn't been fully reimplemented from vanilla down special, that exec
script might be too involved for me to reimplement 1:1.
E