Mods for the game Lobotomy Corporation. They're designed to be used either together or individually, so feel free to pick and choose.
All mods are available for download on my Nexus Mods page. Requires either Lobotomy Mod Manager or Basemod (included in LMM).
- Bad Luck Protection for Gifts
- (Readme)
- Free Customization
- (Readme)
- Gift Alert Icon
- (Readme)
- Notify When Agent Receives Gift
- (Readme)
- Unofficial Bug Fixes
- (Readme)
- Warn When Agent Will Die From Working
- (Readme)
- Gift Alert Icon [1.0.1]
- Added Chinese localization thanks to 21474836(Lin).
- New mod: Gift Alert Icon [1.0.0]
- Shows an icon when a new or replacement gift is available for an agent.
- Notify When Agent Receives Gift [1.1.0]
- Added localization through external text files.
- Added Chinese localization thanks to 21474836(Lin).
See the full changelog for all changes.
A mod that provides increasing bad luck protection for agents that work on abnormalities to receive a gift from that abnormality. After an agent finishes their work, you can see the modified chance in the Abnormality Details screen at the E.G.O. Gift section next to Acquisition Probability.
Mod Readme for full details.
Allows customizing (and re-customizing) agents without having to spend additional LOB points.
Mod Readme for full details.
Shows an icon when a new or replacement gift is available for an agent.
Mod Readme for full details.
Whenever an agent receives a gift, a message will be displayed in the log.
Mod Readme for full details.
A collection of bug fixes to fix various minor issues in the original game code.
Bugs fixed:
- Wasted stat upgrades from gifts with large negative stat minuses
- Crumbling Armor gift kills agents after being replaced
Mod Readme for full details.
Provides a visual warning when an agent will be guaranteed to die to an instant-kill mechanic if assigned to work on an abnormality. The warning only appears when an abnormality has been fully observed to avoid spoiling newly acquired abnormalities.
Mod Readme for full details.
The original game files are required but aren't provided. My current environment
setup is a "src
" folder in the BaseMods folder that I placed the repo in, so
my folder structure for the repo is
LobotomyCorp_Data/BaseMods/src/lobotomy-corporation-mods. If you follow this
same structure, then the references should use the game's files and will build
the output to the appropriate BaseMod folder e.g.,
LobotomyCorp_Data/BaseMods/LobotomyCorporationMods.BadLuckProtectionForGifts.
If you're running Linux, make sure mono-devel is installed. You should be able to open the solution in VSCode or VSCodium and build with xbuild. That said, I wouldn't recommend it as I haven't found a way to be able to debug Unity .NET Framework DLLs on Linux like I can on Windows with dnSpy, especially since the game has to run in Proton. If you're able to get debugging working on Linux, I would love to hear about it!
In the release versions errors are logged to a text file, but if you deploy as debug DLLs, they will also appear in-game in both the system log and as an Angela notification:
This work is licensed under MIT.
SPDX-License-Identifier: MIT