This game was made during the Epitech Jam between the 12th and the 14th of Febuary 2021
Time Monkey was made using LÖVE, a lua 2d game framework. It use classic, an Object library by rxi and bump, a collision library by kikito We wanted to implement timer based mechanics using tick by rxi, but we didn't had the time to do it
For this game we wrote a pseudo ECS. We didn't had time for proper component implementation
The game engine we made support time travel mechanics between maps
love .