/Sunshine

Self-hosted game stream host for Moonlight.

Primary LanguageC++GNU General Public License v3.0GPL-3.0

Overview

LizardByte has the full documentation hosted on Read the Docs.

About

Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from the local server or any mobile device.

System Requirements

Warning

This table is a work in progress. Do not purchase hardware based on this.

Minimum Requirements

GPU AMD: VCE 1.0 or higher, see: obs-amd hardware support
  Intel: VAAPI-compatible, see: VAAPI hardware support
  Nvidia: NVENC enabled cards, see: nvenc support matrix
CPU AMD: Ryzen 3 or higher
  Intel: Core i3 or higher
RAM 4GB or more
OS Windows: 10+ (Windows Server does not support virtual gamepads)
  macOS: 12+
  Linux/Debian: 11 (bullseye)
  Linux/Fedora: 38+
  Linux/Ubuntu: 22.04+ (jammy)
Network Host: 5GHz, 802.11ac
  Client: 5GHz, 802.11ac

4k Suggestions

GPU AMD: Video Coding Engine 3.1 or higher
  Intel: HD Graphics 510 or higher
  Nvidia: GeForce GTX 1080 or higher
CPU AMD: Ryzen 5 or higher
  Intel: Core i5 or higher
Network Host: CAT5e ethernet or better
  Client: CAT5e ethernet or better

HDR Suggestions

GPU AMD: Video Coding Engine 3.4 or higher
  Intel: UHD Graphics 730 or higher
  Nvidia: Pascal-based GPU (GTX 10-series) or higher
CPU AMD: todo
  Intel: todo
Network Host: CAT5e ethernet or better
  Client: CAT5e ethernet or better

Integrations

GitHub Workflow Status (CI) GitHub Workflow Status (localize) Read the Docs Codecov

Support

Our support methods are listed in our LizardByte Docs.

Downloads

GitHub Releases Docker Winget Version

Stats

GitHub stars