A client mod for Cube 2: Sauerbraten. Aims for a vanilla-like experience, but more polished.
This mod can also be used as a server mod, although there are currently no changes to speak of when running as a server.
Currently based on Sauerbraten SVN revision 6217. Work is in progress to rebase on the 2020 edition and include the latest official fixes and improvements.
- Improved coloring for player numbers in the server browser (gray = empty, yellow = almost full, red = full).
- Colored pings in the server browser and scoreboard (greener = better).
- Improved coloring and capitalization for console messages.
- New
^f9
console color code (light gray). - Automatic FOV adjustment for widescreen aspect ratios. Specify a 4:3 horizontal FOV and it will be adjusted automatically to any aspect ratio.
- Strafe movement animation is now used when moving diagonally forwards.
- Improved animation and zoom FOV interpolation using in-out easing.
- Tweaked default color for bot waypoints to make them more visible.
- Quad damage attack sound now plays continuously when firing the chaingun.
- Customizable color for bot waypoints (e.g.
/showwaypointscolour 0xffffff
). - Customizable weapon trail colours (
/rockettrailcolour
,/rifletrailcolour
,/grenadetrailcolour
). positionpacketdelay
anddisableenetlimits
variables ported from sauer-sdl2. Both are set to values optimized for responsive, jitter-free gameplay by default.- Blob shadows are now displayed when shadow maps are enabled to fake ambient occlusion.
- Tweaked blob shadows to be more subtle and fade more progressively when jumping.
- Made the
/ragdolleyesmooth
and/ragdolleyesmoothmillis
variables persistent across restarts. - Made the hudgun FOV variables (
/avatarfov
and/avatarzoomfov
) persistent across restarts. - Exposed
/dbgspawns 1
to debug playerstart spawn probability in local games and coop edit mode.- This feature is present in the vanilla codebase, but is commented out.
- Improved hudgun swaying:
- Slightly decreased overall swaying speed.
- Increased swaying speed when moving forward/backward to compensate.
- Subtle swaying is now applied when not moving to make the player feel more alive.
- The
/swayside
,/swaystep
and/swayup
variables are now persistent.
- Improved particle effects:
- Players landing from a high jump now create a smoke puff (
/landingvfx 0
to disable). - Entering and leaving water/lava now creates splash particles (
/liquidvfx 0
to disable). - Teleports and teledests now emit blue sparks when used (
/teleportvfx 0
to disable). - Jumppads now emit green sparks when used (
/jumppadvfx 0
to disable).
- Players landing from a high jump now create a smoke puff (
- Improved dynamic light effects:
- Teleports and teledests now emit a blue dynamic light when used (
/teleportvfx 0
to disable). - Jumppads now emit a green dynamic light when used (
/jumppadvfx 0
to disable). - Hitscan shots now emit a dynamic light at the point of impact (
/hitscanlight 0
to disable).
- Teleports and teledests now emit a blue dynamic light when used (
- HUD improvements:
/hudicons 0
variable to hide icons on the HUD (defaults to1
)./radardeadplayers 0
to hide dead player icons ("×") on the minimap./crosshairforceadditive 1
variable to force additive blending for crosshairs that contain an alpha channel (defaults to0
). If0
, "mix" blending is used as in the vanilla game./crosshairwaitalpha 0.0..1.0
to control the opacity of the crosshair while the weapon is reloading (1.0
is fully opaque, defaults to0.5
).- Crosshair health is now a smooth gradient (red-yellow-white). The crosshair will also progressively become greener if your health goes above 100.
- Teammate crosshair is now displayed on top of the main crosshair so that you can still know your health status.
- Tweaked the teammate crosshair color to be more visible.
- Armor count is now colored depending on the current armor type.
- Health and ammo are now hidden in instagib modes.
- Health is now hidden while dead.
- FPS counter is now colored depending on the framerate.
- The respawn counter on the minimap now turns green when it reaches 0.
- Blips on the minimap (flags, capture bases, in-game hold flag) now blink faster for easier recognition and following.
- Game clock now becomes red (instead of yellow) when there is less than 1 minute left, and yellow when there are less than 3 minutes left.
- Own chat messages (standard and team) are now displayed in light gray to be easier to distinguish from other players' messages.
- Chat messages containing your name (case-insensitive) are now displayed in
orange ("highlight" messages).
- If your name contains clan tags or is frequently shortened by other players,
define
/chathighlightname
to use an additional highlight word (in addition to your player name). This word is also case-insensitive.
- If your name contains clan tags or is frequently shortened by other players,
define
- Tweaked variable defaults:
aniso
(0
→16
) – 16× anisotropic filtering to make textures look better when viewed at oblique angles.conscale
(0.33
→0.42
) – Larger console text.consize
(5
→7
) – More console messages on screen.depthbits
(0
→24
) – Fixes Z-fighting in large maps on Intel IGPs.fov
(100
→90
) – Hor+ FOV is now used (the new value is equivalent to/fov 90
on 4:3).zoomfov
(35
→45
) – Wider zoom FOV to be more useful in common situations (also using Hor+ now).avatarzoomfov
(25
->30
) - Wider hudgun zoom FOV to match the new default zoom FOV.fsaa
(-1
→4
) – 4× MSAA to combat aliasing on polygon edges.fullconsize
(75
→85
) – Taller full console (saycommand
line is still visible just below).guiclicktab
(0
→1
) – Click to switch GUI tabs (instead of merely hovering them).hidefrags
(1
→0
) – Always display frags in the scoreboard, even in capture and CTF modes.miniconsize
(5
→8
) – More chat messages on screen.minimapsize
(8
→10
) – Sharper minimap.showdeaths
(0
→1
) – Display the number of deaths for each player in the scoreboard.showwaypointsradius
(200
→500
) – See waypoints from further away.soundbufferlen
(1024
→768
) – Lower sound latency.soundfreq
(22050
→48000
) – Improved sound quality.animationinterpolationtime
(150
→220
) – Smoother animation interpolation (visible on players).zoominvel
(250
→220
) - More reactive FOV change when zooming.zoominvel
(100
→160
) - Smoother FOV change when unzooming.
- Tweaked variable limits:
conscale
(0.001..1000.0
→0.3..2.0
) – Prevents the console from becoming unusable due to extremely low or high values.minimapsize
(7..10
→7..11
) – Even sharper minimap.shadowmapsize
(7..11
→7..12
) – Sharper/better-looking shadowmaps.zoomfov
(10..60
→10..150
) – Allows for more subtle zoom FOV.
No binaries are provided yet. Therefore, you must build this project from sources to run it.
- Clone this repository or download a ZIP archive.
- Copy or symlink the
packages/
folder from your Cube 2: Sauerbraten installation. (This must done becausepackages/
can't legally be redistributed in modified versions of the game.) - Compile a client and server binary. On Linux, enter
make -C src install
in a terminal while in the root folder of the cloned repository. - Run the game by entering
./sauerbraten_unix
in the root folder.
Copyright © 2001-2020 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves
Mod changes © 2020-2022 Hugo Locurcio (see Git history)
Licensed under the Zlib license, see LICENSE.txt for details.