Neko Game Engine

develop branch: Build Status

NekoGame is a 3D game engine that works on Windows and Linux, forked from the Neko repo that is used at SAE Institute Geneva. This is my own personal fork that I use as a testing ground for experimentation, however I do intend for it to be a fully functional game engine in the future.

Installation

Requirements

  • CMake to generate the project files.
  • Python3 for running the different scripts available.
  • Vulkan SDK (Optional) if you're plaaning on working with Vulkan.

Clang is recommended to compile the engine.

Steps

  • Clone the repository.
  • Setup CMake as you usually would with your favorite IDE.
  • Build the 'GenerateDataTool' in release to generate the files needed for assets compilation.

Libraries used

Credits

  • Elias Farhan
  • Fred Dubouchet
  • Simon Canas
  • Luca Floreau
  • Guillaume Jeannin
  • Stephen Grosjean
  • SĂ©bastien Feser