Canleskis/particular
N-body simulation library written in Rust featuring BarnesHut and GPU accelerated algorithms.
RustApache-2.0
Issues
- 1
- 0
- 1
Make `gpu::BruteForce` more generic
#9 opened by Canleskis - 0
`gpu::BruteForce` does not work on WASM
#18 opened by Canleskis - 1
- 1
Allow creation of gpu::BruteForce instances using given wgpu::Device and wgpu::Queue.
#12 opened by Canleskis - 3
physics-scenes example crashes on M3 Macbook Pro
#17 opened by dreness - 0
Investigate potential performance improvements for the creation of `SIMD` storages.
#16 opened by Canleskis - 1
Add to Bevy assets list
#15 opened by d-bucur - 3
- 1
Replace glam with internal vectors
#4 opened by Canleskis - 1
Include feature gated items in docs
#10 opened by Canleskis - 1
Implement BarnesHut compute method.
#3 opened by Canleskis - 1
- 1
Compute accelerations methods should be available on iterators of `Particles`
#8 opened by Canleskis - 1
ParticleSet should not own `Particles`
#7 opened by Canleskis - 8
Removing particles
#2 opened by stnbu - 1
Particle generic over position type using associated type to allow for any kind of type to be used.
#1 opened by Canleskis