Pinned Repositories
AutoLOD
Automatic LOD generation + scene optimization
bsdiff
code_interview
for C++ algorithm test
ffmpeg_player
a media player based on ffmpeg & SFML
forward
project forward
OneWeekendRT
A ray tracer writing in C#
unity_playground
UnityGLTF
Runtime GLTF Loader for Unity3D
CaptainJH's Repositories
CaptainJH/ffmpeg_player
a media player based on ffmpeg & SFML
CaptainJH/unity_playground
CaptainJH/UnityGLTF
Runtime GLTF Loader for Unity3D
CaptainJH/AutoLOD
Automatic LOD generation + scene optimization
CaptainJH/bsdiff
CaptainJH/code_interview
for C++ algorithm test
CaptainJH/EngineFoundation
CaptainJH/forward
project forward
CaptainJH/OneWeekendRT
A ray tracer writing in C#
CaptainJH/FileSequencer
A python tool to reduce complex file operations
CaptainJH/FNA
FNA - Accuracy-focused XNA4 reimplementation for open platforms
CaptainJH/glTFast
Efficient glTF 3D import / export library for Unity
CaptainJH/hieroglyph3-90072
A fork from hieroglyph engine
CaptainJH/joystickManip
a Maya manip plug-in with joystick support
CaptainJH/Learn-LLVM-12
Learn LLVM 12, published by Packt
CaptainJH/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
CaptainJH/MayaWebApp
a web client for Maya
CaptainJH/obfuscar
Open source obfuscation tool for .NET assemblies
CaptainJH/OneWeekendRT_RS
CaptainJH/OutputFolderStructure
an OS X command line tool to output folder structure to text
CaptainJH/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
CaptainJH/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
CaptainJH/tongji_pipeline_demo
CaptainJH/UnrealScript_VM
build a virtual machine for UnrealScript
CaptainJH/UserDataService
my first web service project