Skyrim SE mod to change Player Character (PC) body shape by training.
Many different shapes are possible by changing Bodyslide shapes at different fitness stages.
NPCs body shapes can be varied as well.
This mod's philosophy is to make people to look like they should according to their profession.
Warriors should be muscular and ripped, mages should be thin... or even fat and flabby.
- Change fitness levels (stages) by training.
- Player can have a different body shape (Bodyslide preset) and/or muscle definition at each stage.
- Unlimited fitness levels for PC.
- Unlimited body types for NPCs.
- Works for men and women alike.
- All vanilla races supported.
- Custom race support is possible with almost no hassle.
- Optional use of normal maps to make characters ripped/fat/plain according to their body type (this means: no fat bodies with ripped abs).
- Total control on how each NPC should look like. No randomness for the sake of randomness.
- Training is gained based on what you do, not what skills you level up.
Casting magic won't have impact on your appearance per se, but adventuring will.
Swimming, sprinting, jumping and fighting using your body all contribute to your overall appearance.
It's as simple to use as it can be.
- Powerful and flexible.
- No patches.
- No need to delve into arcane configuration files which have almost no public documentation. The companion app does that for you.
Want your mod to take into account how your PC looks like? It's a breeze to integrate it with mine.
- An easy to use API for quick integration.
- Communication with external mods via mod events.
- Functions to save data related to this mod.
As a player, you need these mods and all their requirements to make it work.
- Skyrim SE/AE
- Skyrim Platform v2.6+
- Bodyslide
- JContainers SE
- NiOverride (Racemenu)
- Papyrus Util
- Some Bodyslide presets
- SPID (read this for more details)
- powerofthree's Tweaks, if using SPID (enable "Cast No Death Dispel Spells on Load")
Not required, but this mod will detect them and act accordingly.
This only concerns you if you want to develop this project.
You'll need requirements for players (including integrations) plus:
Maybe not required per se, but this project was made on it and it uses many tools available for it.
- Visual Studio Code
- Papyrus for Visual Studio Code
- Fira code
- Markdown Preview Enhanced (well... this is actually required to build all docs in this project
¯\_(ツ)_/¯
) - Hightlight
- Fold Plus
- Separators
- Numbered Bookmarks
- Clipboard Manager
- Tokyo Night