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So... just what is the Nu Game Engine?
"The Nu Game Engine is the world's first practical functional 2D and 3D cross-platform game engine. Built in F#, it offers a declarative MVU-based API called MMCC (Model-Message-Command-Content). Nu offers a path to a future where game developers are liberated from the snowballing complexity of overly-imperative game programming styles. After 10,000 commits, the implementation has matured enough to prove both the efficacy and viability of functional programming techniques in games in terms of performance, programmability, and reliability. Nu currently utilizes SDL2, OpenGL, Aether 2D Physics, and Bullet 3D Physics."
"...everything that I can think of that makes games programming so awful seems to have a solution in your engine!" - @Sigmoid
This repository hosts several projects, including -
- the sample 2D puzzle game 'Twenty48'.
- the sample 2D action game 'BlazeVector'.
- the sample 3D project 'TerraFirma'.
- the game demo for 'OmniBlade' available free for Windows and Linux here - https://github.com/bryanedds/Nu/releases/tag/v13.0.1
Look here to get started with your own project in Nu -
https://github.com/bryanedds/Nu/wiki/Getting-Started-with-Nu
Real-time WYSIWYG editing with hot asset and live code reloading, and the ability to undo and redo gameplay.
Animated 3D model rendering with physically-based, deferred rendering with soft shadows.
Rendering made efficient with instancing-by-default.
First class support for unified 2D game development in our fully realized 20-hour indie RPG, OmniBlade.
A critical battle with evil itself!
Directly editing the entire game state in the new editor.
Algebraic terrain rendering thanks to contributions from @deanjl.
Our little 3D dog-fooding demo, TerraFirma.
Recursive Prefab-like functionality via Entity Structure Propagation.
@arsmilitaris at https://arsmilitaris.com
And a huge thank you to all of you who donate privately to keep this project going!