- Fork/clone this repo
- Update this readme with proposal
- Use valid markdown formatting!
- Pull request
- Amy Conchie
- Veronica Moreno
- Users explore a virtual garden environment in Unity3d.
- Most of the environment is created using scripting in C#
- Cellular automata
- Genetic algorithms
- Procedural generation
- Fractal generation
- Nature lovers
- Adventurers
- Math people
- Biologists
- Gamers
- Grandmas
- Observe forumulae present in nature
- Be able to plant seeds
- Watch environment change over time
- Experience environment expansion/generation with procedural logic
- User must explore the environment
- User must take action to plant seeds
- Unity 5
- C#
- Unity 5
- C#
- AngularJS or React for site hosting project
- A randomly generated garden environment users can explore.
- Perlin Noise
- Procedural landmass generation
- Users can observe plant life
- Users can login to web site hosting project on webgl
- Users can interact with plants
- Removing
- Planting
- Plants exhibit 'genetic diversity'
- genetic algorithms
- User can take 'photos' (screenshots) and save in a 'notebook'
- Plants have chance to 'genetically mutate' adjacent plants
- More elements in environment
- trees
- structures/'buildings'
- NPCs