Issues
- 4
Add a source generator attribute for providing statically-typed property access to autoload nodes.
#93 opened by willnationsdev - 1
- 3
- 8
SceneTree doesn't find instanced scene with filename over certain number of characters??
#90 opened by TraverserEternal - 6
Attempt to support scn
#89 opened by youfch - 9
- 0
[Notify] Use partial auto-properties
#87 opened by Cat-Lips - 16
[SceneTree] Annotation Interferes with Discards
#66 opened by aroelke - 5
[SceneTree] does not work if the script is not part of a root scene node
#69 opened by valkyrienyanko - 3
- 4
- 1
- 2
- 7
Godot Warning in Console: 'X' hides inherited member 'Y'. Use the new keyword if hiding was intended.
#70 opened by valkyrienyanko - 3
[Proposal] Generate public static InputMap instead of adding [InputMap] attribute to every script.
#68 opened by valkyrienyanko - 2
Cannot resolve symbol 'LayerNames'
#65 opened by SmialyKot - 5
- 6
public SceneTree gen code?
#62 opened by jasonswearingen - 0
Generate LayerNames from project file
#59 opened by Cat-Lips - 3
- 4
- 7
Regression: incorrect scene path being generated with `res:/` instead of `res://`
#53 opened by ttencate - 2
Automatic signals for fields
#52 opened by InfiniteCactusDev - 0
[SceneTree] Compile error when tscn references node of unsupported type (eg, glb)
#50 opened by Cat-Lips - 1
Autoload class attribute
#49 opened by Cat-Lips - 0
- 1
- 2
Exclude CodeAnalysis DLLs from exports?
#42 opened by dogboydog - 2
- 0
Include support for .NET 8.0
#38 opened by Cat-Lips - 2
- 0
[WIP] OnImport attribute
#31 opened by Cat-Lips - 17
- 0
Path too long error for generated filenames
#34 opened by Cat-Lips - 0
Analyser upgrade to 4.5 gives warning and fails to build if still using version 4.4 of compiler
#32 opened by Cat-Lips - 0
- 4
- 0
- 0
- 5
When the child node "[Export] Node" is present, the parent node "[SceneTree]" becomes invalid and results in an error.
#23 opened by magian1127 - 2
Would using "protected _SceneTree _" be better instead of "private _SceneTree _"?
#22 opened by magian1127 - 1
Test with Godot 4.0 (beta)
#19 opened by Cat-Lips - 0
Loading instanced scene as placeholder fails
#17 opened by Cat-Lips - 4
Add support for Editable Children feature
#15 opened by magian1127 - 0
- 0
- 0
Add support for Godot's new % operator
#9 opened by Cat-Lips - 0
[SceneTree] Adding or modifying elements in a base scene causes generator to fail
#6 opened by Cat-Lips - 4
All custom classes will be black.
#5 opened by magian1127 - 0