The goal of this project is to create an es6 compliant reader/writer of Diablo II save files. Additionally, the library should be able to consume files generated by nokka's Go implementation d2s, therefore the output of reading a save will closely mirror the Go's output.
Using d2s-ui for a frontend:
/**
* @see constants.bundle.min.js for an already parsed version of 1.13c data
* @param buffers: object of ALL txt files. example: {
* "ItemStatCost.txt": "Stat\tIDt\Send...",
* "string.txt": "WarrivAct1IntroGossip1\t45}Greetings,...",
* ...
* }
* @return constants: constant data required for parsing built from the txt files.
**/
function readConstantData(buffers: any): types.IConstantData
/**
* @param buffer: Uint8Array representation of the file
* @param constants: constant data used for reading the files. @see readConstantData or constants.bundle.min.js
* @param userConfig: optional configuration. used for if there is a dll edit to allow larger stash sizes. example: {
* extendedStash: true
* }
* @return d2s: the parsed save information
**/
function read(buffer: Uint8Array, constants: types.IConstantData, userConfig?: types.IConfig): Promise<types.ID2S>;
/**
* @param d2s: the parsed save information
* @param constants: constant data used for reading the files. @see readConstantData or constants.bundle.min.js
* @param userConfig: optional configuration. used for if there is a dll edit to allow larger stash sizes. example: {
* extendedStash: true
* }
* @return buffer: Uint8Array representation of the file
**/
function write(data: types.ID2S, constants: types.IConstantData, userConfig?: types.IConfig): Promise<Uint8Array>;
- https://github.com/d07RiV/d07riv.github.io/blob/master/d2r.html (credits to d07riv for reversing the item code on D2R)
- https://github.com/nokka/d2s
- https://github.com/krisives/d2s-format
- http://paul.siramy.free.fr/d2ref/eng/
- http://user.xmission.com/~trevin/DiabloIIv1.09_File_Format.shtml
- https://github.com/nickshanks/Alkor
- https://github.com/HarpyWar/d2s-character-editor