Urho3D Open Space Program

An experiment by Capital-Asterisk, to see if (another) Open Space Program can be made with Urho3D. This repository is at the point where 10N thrust rockets can be built out of different sized cubes, and brought to life with the physics engine. The code has some hidden things on the insides, such as a way of organizing usable parts and performance curves.

Watch this

Building from source:

Linux:

Requires packages used by Urho3D: https://github.com/urho3d/Urho3D/wiki/Getting-started-in-Linux

1. Let's create and enter a new directory for OSP:

mkdir ~/OSP && cd ~/OSP

2. Clone urho-osp and the Urho3D game engine

git clone https://github.com/TheOpenSpaceProgram/urho-osp
git clone https://github.com/urho3d/Urho3D

3. Build and install Urho3D

cd Urho3D
cmake .
sudo make install

4. Copy CMake folder to the urho-osp cloned repository:

cp -r CMake ../urho-osp/CMake

5. Set the URHO3D_HOME environment variable in .bashrc:

echo 'export URHO3D_HOME="~/OSP/Urho3D"' >> ~/.bashrc && source ~/.bashrc

6. Build urho-osp:

cd ../urho-osp
cmake .
make

Screenshots of things that previously happened on this repository:

Tests on subdividing spheres alt text

alt text

Cube in orbit alt text

More accurate model of our planet alt text