Wizard102

TODO:

  • Singleplayer
    • persistence (reading/writing)
  • Unicorn Way
    • Enemies, Npc, Quests
    • Battles, sigils, spells
  • Spritework
    • animations for a later date
    • wizard, map, npc, spells

Queue ?

  • Create / render a map/world
  • Put avatar on map with movement
  • Separate zones avatar can move through and load in (commons vs elsewhere)
  • Persistence --> save avatar place on map

--- This will be a solid gamestate ---

After

  • Logic for gear/stats/spells etc
  • Battles
  • Enemies that have paths (or can be static for ease)

Post Unicorn way singleplayer:

  • Host online
    • Backend: server(s) and client logic
    • Authentication for separate users