Kerd

Rules

  1. Infiltration
  • At the start of the game, each player choose an enemy piece as infiltrator.
  • The King, the Queen, Rooks, and Scouts cannot be chosen as infiltrators.
  • Infiltrator pieces can only be revealed after either player has checked his opponent.
  • The turn ends after a player reveals his infiltrator piece.
  • After an infiltrator piece is revealed, it changes its color and its side.
  1. Board Regions

    a. Water

    • Pawns can be moved by only one square on their first move.
    • A piece that in this region can't capture a unit on land or water regions, if there are air tiles between them. Scouts, Towers, and the Queen are not affected by this rule.

    b. Land

    • Pawns can be moved by one or two squares on their first move.
    • A piece that in this region can't capture a unit on land or water regions, if there are air tiles between them. Scouts, Towers, and the Queen are not affected by this rule.

    c. Air

    • Pawns can be moved by one, two or three squares on their first move.
    • A piece that in this region can capture a unit on any region.

Pieces

  1. Pawn

    • Moves one square forward vertically.
    • Captures one square forward diagonally.
    • Can make an enhanced move depending on its region on its first move.
  2. Commander Pawn

    • There are 2 of these in front of the King and the Queen.
    • Moves and captures like normal pawns.
    • Can attach on a pawn around and move with it.
    • If the attached pawn can't move as far as the commander pawn, they can only move as far as the attached pawn does.
    • If a pawn is captured on any square around this piece, the commander pawn can recapture on that square.
  3. Bishop (Rename)

    • Moves and captures diagonally to any square as long as it follows the region rules.
  4. Scout

    • Moves and captures like bishops.
    • Is not affected by regions as mentioned in the rules.
  5. Hussar

    • Moves and captures two squares vertically and one square horizontally, or two squares horizontally and one square vertically, or three squares orthogonally.
    • If it jumps over an enemy piece, it can't move or capture three squares orthogonally.
  6. Jumper (Rename)

    • Moves one square to any direction.
    • Captures on one square forward diagonally or one square forward vertically.
    • Can jump over a friendly or enemy piece if there is no piece behind it.
    • Is affected by regions. This piece's jump ranges are [0, 1, and 2] on [water, land, and air] respectively.
    • After the jump, it always lands on the square next to the piece that it jumps over.
  7. Tower (Rename)

    • Moves orthogonally to any square.
    • Is not affected by regions as mentioned in the rules.
  8. Queen

    • Moves and captures orthogonally or diagonally to any square.
    • Is not affected by regions as mentioned in the rules.
  9. King

    • Moves and captures one square orthogonally or diagonally.
    • When a player capture oppenent's king, the game is over.