- Infiltration
- At the start of the game, each player choose an enemy piece as infiltrator.
- The King, the Queen, Rooks, and Scouts cannot be chosen as infiltrators.
- Infiltrator pieces can only be revealed after either player has checked his opponent.
- The turn ends after a player reveals his infiltrator piece.
- After an infiltrator piece is revealed, it changes its color and its side.
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Board Regions
a. Water
- Pawns can be moved by only one square on their first move.
- A piece that in this region can't capture a unit on land or water regions, if there are air tiles between them. Scouts, Towers, and the Queen are not affected by this rule.
b. Land
- Pawns can be moved by one or two squares on their first move.
- A piece that in this region can't capture a unit on land or water regions, if there are air tiles between them. Scouts, Towers, and the Queen are not affected by this rule.
c. Air
- Pawns can be moved by one, two or three squares on their first move.
- A piece that in this region can capture a unit on any region.
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Pawn
- Moves one square forward vertically.
- Captures one square forward diagonally.
- Can make an enhanced move depending on its region on its first move.
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Commander Pawn
- There are 2 of these in front of the King and the Queen.
- Moves and captures like normal pawns.
- Can attach on a pawn around and move with it.
- If the attached pawn can't move as far as the commander pawn, they can only move as far as the attached pawn does.
- If a pawn is captured on any square around this piece, the commander pawn can recapture on that square.
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Bishop (Rename)
- Moves and captures diagonally to any square as long as it follows the region rules.
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Scout
- Moves and captures like bishops.
- Is not affected by regions as mentioned in the rules.
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Hussar
- Moves and captures two squares vertically and one square horizontally, or two squares horizontally and one square vertically, or three squares orthogonally.
- If it jumps over an enemy piece, it can't move or capture three squares orthogonally.
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Jumper (Rename)
- Moves one square to any direction.
- Captures on one square forward diagonally or one square forward vertically.
- Can jump over a friendly or enemy piece if there is no piece behind it.
- Is affected by regions. This piece's jump ranges are [0, 1, and 2] on [water, land, and air] respectively.
- After the jump, it always lands on the square next to the piece that it jumps over.
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Tower (Rename)
- Moves orthogonally to any square.
- Is not affected by regions as mentioned in the rules.
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Queen
- Moves and captures orthogonally or diagonally to any square.
- Is not affected by regions as mentioned in the rules.
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King
- Moves and captures one square orthogonally or diagonally.
- When a player capture oppenent's king, the game is over.