Captures the camera video frame and uses it for spherical environment mapping. ARKit and ARCore supported.
Demonstrates two methods of lighting
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Realtime GI Captures the camera feed and uses it as a spherical environment map in the skybox. Requres a light probe in the scene. Optionally uses reflection probes for environmental reflection
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Direct Lighting Uses the spherical environment map as a final color modifier in a custom shader.
Tap on the screen to set the position of the objects in the world.