Texture coordinates get generated for elevation mesh even when imagery doesn't exist
lilleyse opened this issue · 0 comments
lilleyse commented
During testing of #33 I removed the imagery directory from the San Diego CDB and noticed that texture coordinates were still being generated in the elevation glTFs.
{
"accessors": [
{
"bufferView": 0,
"componentType": 5125,
"count": 471084,
"type": "SCALAR"
},
{
"bufferView": 1,
"componentType": 5126,
"count": 79075,
"max": [
1713.0170656796545,
1533.5914149750024,
1483.8258464434184
],
"min": [
-1713.0170656801201,
-1533.5914149750024,
-1483.8258464434184
],
"type": "VEC3"
},
{
"bufferView": 2,
"componentType": 5126,
"count": 79075,
"type": "VEC2"
}
],
"asset": {
"version": "2.0"
},
"bufferViews": [
{
"buffer": 0,
"byteLength": 1884336,
"target": 34963
},
{
"buffer": 0,
"byteLength": 948900,
"byteOffset": 1884336,
"target": 34962
},
{
"buffer": 0,
"byteLength": 632600,
"byteOffset": 2833236,
"target": 34962
}
],
"buffers": [
{
"byteLength": 3465836
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"POSITION": 1,
"TEXCOORD_0": 2
},
"indices": 0,
"mode": 4
}
]
}
],
"nodes": [
{
"children": [
1
],
"matrix": [
1.0,
0.0,
0.0,
0.0,
0.0,
0.0,
-1.0,
0.0,
0.0,
1.0,
0.0,
0.0,
0.0,
0.0,
0.0,
1.0
]
},
{
"mesh": 0,
"translation": [
-2453392.5088799754,
-4773145.2354162345,
3435070.9613821013
]
}
],
"scenes": [
{
"nodes": [
0
]
}
]
}