Pinned Repositories
3d-tiles
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
cesium-native
cesium-omniverse
Bringing the 3D geospatial ecosystem to Omniverse
gltf-pipeline
Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
obj2gltf
Convert OBJ assets to glTF
GameEngine2012
Mass-Occlusion-Culling
Quick occlusion culling demo using OpenGL and OpenCL
Plasticity
Sparse-Texture-Voxels
GigaVoxels + Sparse Textures
lilleyse's Repositories
lilleyse/Mass-Occlusion-Culling
Quick occlusion culling demo using OpenGL and OpenCL
lilleyse/Sparse-Texture-Voxels
GigaVoxels + Sparse Textures
lilleyse/GameEngine2012
lilleyse/Plasticity
lilleyse/OBJ2GLTF
Convert OBJ assets to glTF
lilleyse/cesium
WebGL virtual globe and map engine
lilleyse/glTF
glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.
lilleyse/USD
Universal Scene Description
lilleyse/arrow
Apache Arrow is a cross-language development platform for in-memory data. It specifies a standardized language-independent columnar memory format for flat and hierarchical data, organized for efficient analytic operations on modern hardware. It also provides computational libraries and zero-copy streaming messaging and interprocess communication. Languages currently supported include C, C++, Java, JavaScript, Python, and Ruby.
lilleyse/cesium-threejs-experiment
A small example for using Three JS on Cesium to emulate a combined scene.
lilleyse/CLI11
Command line parser for C++11
lilleyse/conan-center-index
Recipes for the ConanCenter repository
lilleyse/libmorton
C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates
lilleyse/o3de
Source for fully featured AAA Open 3D Engine