CesiumGS/cesium-unreal

Cesium3DTilesetCrash,I don't konw why?

sd63534790 opened this issue · 2 comments

ErrorMessage:Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001f4ba670660
CallStack:
LJEPS3DSystem!Cesium3DTilesSelection::Tile::getState()
LJEPS3DSystem!ACesium3DTileset::Tick() [F:\UE5\product\lianjiangdpv52cplus\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:2054]
LJEPS3DSystem!AActor::TickActor()
LJEPS3DSystem!FActorTickFunction::ExecuteTick()
LJEPS3DSystem!FTickFunctionTask::DoTask()
LJEPS3DSystem!TGraphTask<FTickFunctionTask>::ExecuteTask()
LJEPS3DSystem!FNamedTaskThread::ProcessTasksNamedThread()
LJEPS3DSystem!FNamedTaskThread::ProcessTasksUntilQuit()
LJEPS3DSystem!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete()
LJEPS3DSystem!FTickTaskSequencer::ReleaseTickGroup()
LJEPS3DSystem!FTickTaskManager::RunTickGroup()
LJEPS3DSystem!UWorld::RunTickGroup()
LJEPS3DSystem!UWorld::Tick()
LJEPS3DSystem!UGameEngine::Tick()
LJEPS3DSystem!FEngineLoop::Tick()
LJEPS3DSystem!GuardedMain()
LJEPS3DSystem!GuardedMainWrapper()
LJEPS3DSystem!LaunchWindowsStartup()
LJEPS3DSystem!WinMain()
LJEPS3DSystem!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32

Please tell us more about what you were doing when this happened. It would also be helpful to know what versions of Unreal Engine and Cesium for Unreal you're using.

Hi @sd63534790,

Is this still an issue for you? If so, please get back to us with the information that @kring requested above. Otherwise, we'll have to close this issue due to inactivity. Thank you!