Issues
- 0
- 1
How to use the mouse to rotate, pan, and zoom the scene like cesiumjs?Have a BluePrint Node?
#1567 opened by lky5230 - 0
Buggy texture coordinate generation for raster overlays
#1564 opened by j9liu - 1
cmake build error
#1563 opened by hightenter - 1
SampleHeightMostDetailed Blueprint function crashes if called without a valid tileset
#1562 opened by kring - 1
Investigate behavior in multiplayer applications
#1560 opened by j9liu - 4
Pawn falls through cesium tileset
#1558 opened by TrueNorthTrent - 2
Lack of Enum Support in Cesium Native
#1557 opened by rqassimi - 2
Cesium3DTilesetCrash,I don't konw why?
#1533 opened by sd63534790 - 5
- 3
- 4
- 1
Allow polygons in level instances to be used on persistent level's polygon raster overlay component
#1544 opened by KieranCoppins - 2
SampleHeightMostDetailed crashes when called on a tileset with a raster overlay before its first Tick
#1549 opened by kring - 1
Error while compiling Build
#1547 opened by ankitpentashield - 1
- 0
Create architecture diagram illustrating how 3D Tiles are streamed from Cesium Native
#1542 opened by j9liu - 0
Create Unreal coding / style guide
#1541 opened by j9liu - 0
Create UObject / Blueprints / C++ API Design Guide
#1540 opened by j9liu - 2
Project File crashing frequently
#1494 opened by Devesh2372002 - 2
System Crashing Rapidly with below error code
#1495 opened by ronak-tank - 3
Issue displaying a 3D Tiles, tileset with a gltf that have two sided material
#1532 opened by HouleAdrien - 1
- 1
Point Input Key for Add Point (Spline Component) does not run properly when the input is a floating-point number
#1534 opened by mincer0 - 7
Patches in imagery
#1525 opened by ankitpentashield - 1
Incorrect normals in KHR_materials_unlit tilesets
#1528 opened by kring - 2
- 7
Issue compiling cesium-native in plugin
#1509 opened by Blyron - 2
getProjectionEllipsoid crash
#1490 opened by spikhoff - 5
Mesh Distance Fields and maybe Nanite?
#1508 opened by KieranCoppins - 4
Gltf load from URL
#1511 opened by zuihuifeideyu - 4
- 1
When exiting PIE, the editor gets stuck for a long time
#1523 opened by kak0na - 1
Unreal5.2 BuildFail
#1522 opened by ClaspU - 5
Use object pooling
#1500 opened by j9liu - 3
- 0
UE 5.3 and 5.4 always create 8 sets of texture coordinates for our meshes, even though we usually only need 1 or 2
#1513 opened by kring - 0
- 3
Warning CesiumTileMapServiceRasterOverlay None.None:None.None.None, IsReadyForFinishDestroy: false
#1518 opened by bsshanghai - 9
line trace by channel hit result is not correct
#1506 opened by WxpGiser - 1
How to obtain the terrain height of the corresponding position based on latitude and longitude
#1514 opened by zuihuifeideyu - 1
Eliminate an unnecessary copy operation while creating Unreal meshes from tiles
#1516 opened by kring - 1
Runtime crash related to CesiumIonServer in a packaged game when tilesets are _only_ created at runtime
#1507 opened by kring - 2
Logic of tile loading failure
#1505 opened by Yeah-Zi - 0
Add "Cesium Moon Terrain" to Quick Add panel
#1504 opened by j9liu - 2
UE5.2.1 Packaging error:Unknown Cook Failure .Could I trouble you to help?Thanks.
#1502 opened by yanccee - 1
- 2
Unreal Engine And Cesium version diff
#1492 opened by Devesh2372002 - 2
Cannot download release zip
#1493 opened by zuihuifeideyu - 2
run in linux error [error] [TilesetContentManager.cpp:1049] An unexpected error occurs when loading tile: bad any cast
#1488 opened by senlin2684