Create architecture diagram illustrating how 3D Tiles are streamed from Cesium Native
j9liu opened this issue · 0 comments
j9liu commented
An extension of CesiumGS/cesium-native#982, but with more focus on the Cesium for Unreal side.
It'd be great to show the integration points that we have with Cesium Native. How have we implemented IAssetAccessor
and IPrepareRendererResources
, how does ACesium3DTileset
interface with cesium-native's Tileset
, etc. Basically showing the data flow between Unreal and Native, and an overview of any additional work we do on the Unreal side to process that data (e.g. in CesiumGltfComponent
).