Godot Tabs is a very simple plugin that allows you to organize your scenes into tabs inside the editor. Its purpose is to overcome the slowness of the workflow when using the file system directly. Basically, you create shortcuts to your scenes which you classify into tabs using a simple drag and drop from the file system (a bit like Unity prefabs) You can then very quickly access your scenes and incorporate them into other scenes.
presentation_tabs.mp4
Just download or clone it. Activate it like any Godot plugin (Project -> Project Settings -> Plugins) and you will see a "My tabs" tab appear in the bottom panel:
You can then create as many tabs as you wish and fill them with your scene shortcuts.
Then you will be able to access your scenes and incorporate them in other scenes using a simple drag and drop.
tuto_tabs.mp4
- Creation of tabs of scenes in the bottom panel
- Drag and drop scenes from file system to make shortcuts in tabs
- Generate or refresh thumbnails in one click
- Edit your shortcuts (you can give them custom names)
- Supports refactoring : shortcuts are still valid when scenes are moved in the filesystem
- This project is in his very first iterations and may contain bugs and quirks. Please open an issue if you encounter any problem or want to make proposals.
- Data are stored in a
addons/godot_tabs/data.json
file that is created and updated on the fly. If you work with a team and don't want to share your tabs, just gitignore it.